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Athena Promachos (Real Time 3D model)

I've been doing a real time 3D model inspired by the ancient Goddess Athena, from concept to 3D art. This time I'm working in a slightly stylized style! ๐Ÿ˜Š

This projects is still WIP. I wish to test it with animation, motion capture and the all posibilities of Metahuman with Unreal Engine.
In addition, I've been trying the amazing new plugin Ahoge to create hair in Maya! It's really cool and easier than XGen. I can't wait to see the Ahoge Hair evolution!

Although I'm taking some stylistic liberties, as you can see, I like to work with carefully selected references ๐Ÿ” I prefer to be as accurate as possible. So, a bit of historial info:
๐Ÿ›๏ธ The model is based on the concept of Athena Promachos that means "Athena who fights in the front line".
The aegis (snakes, scale skin + Gorgon) and general look is inspired by Archaic represetations of Atena from 8th century BC to 480 BC. This period offers an explosion of color and textures, influenced by the Persian Empire and Egypt.
Her hairstyle is primarily inspired by the Caryatids of the Erechtheion Temple and the Athena from the Gigantomachy Pediment in the Acropolis Museum, both in Athens.
The helmet Is inspired by Corinthian type and it was a really popular model that spread throughout the Mediterranean since 7th century BC to early 4th century BC.

Hope you find it interesting!!! Thank you! ๐Ÿงก

Turn Around

Expression and Pose Test

Expression and Pose Test

Comparison between geometry to create hair using Ahoge plugin for Maya

Comparison between geometry to create hair using Ahoge plugin for Maya

Comparison between geometry to create hair using Ahoge plugin for Maya

Comparison between geometry to create hair using Ahoge plugin for Maya

Comparison between geometry to create hair using Ahoge plugin for Maya

Comparison between geometry to create hair using Ahoge plugin for Maya

Greaves and sandals detail

Greaves and sandals detail

Zbrush High Poly

Zbrush High Poly

Zbrush High Poly

Zbrush High Poly

Wireframe. Slightly overkill geometry in clothes for physics simulation in Unreal Engine

Wireframe. Slightly overkill geometry in clothes for physics simulation in Unreal Engine

Texture detail in Substance Painter

Texture detail in Substance Painter

Some references + Concept art made by me

Some references + Concept art made by me